Animated illustration work by my Graduate and Undergraduate students at SCAD

I am very proud to have been the first Professor at SCAD to implement the very first Animated Illustration course from start to finish. Within recent years, there have been a small group of illustrators who continually and habitually incorporate subtle motion-based components into their works. I’ve spoken with a few who claim they do it to showcase a sense of camaraderie with their new and old clients and to further roll the ball forward on what it means to be a modern day illustrator. Motion based imagery was at one point, exclusively at the hands of an animator or motion media artist. However, like many other avenues and disciplines of art, things have a tendency to evolve. I see this course as a small gateway to the future for our young and emerging static-based illustrators to tackle a process that was once completely unexpected of them. 

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Various Works composed by my Graduate and Undergraduate students at SCAD

At SCAD Atlanta, I’m fortunate enough to teach various illustration courses that merge traditional (analog) and digital media. In these courses students are exposed to the various ways in which they can use acrylic, oil, charcoal, watercolor, gouache, Photoshop CC, iMovie, After Effects, and Garageband. In each of my courses, students are introduced to various strategies for visual problem solving and idea generation while becoming familiar with the many avenues of the illustration industry. 

The VHS Packaging Project

The ‘Modern Day VHS project’ was an attempt at allowing my students to navigate away from the traditional book jacket assignment while still maintaining the essential design principles that a book jacket possesses. Inspired by @iamsteelberg, students designed and illustrated packages for their favorite modern day films, TV shows, and Youtube videos while having them appear to have been used, recycled, bent, distressed, and scraped; almost as if they came right out of the year, 1992. Like many packages that can be enjoyed in the full-round, the VHS project had students researching various tape-based layouts throughout VHS history for inspiration, and allowed them to utilize all of the Photoshop content learned in class throughout the quarter. This project served as an outstanding final project for the Digital Illustration and Advanced Studio Techniques classes. 

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NES Cartridge Illustration and Design

The Nintendo cartridge project is another way for an instructor to tailor an assignment so that it possesses a bit more flare than your average book cover assignment. Students were exposed to all of the common cover-based essentials and procedures that one would encounter in a book cover project. The main difference between the cartridge project and the book cover assignment are that one is somewhat outdated, over done in schools, and the other is refreshing and new. The nuts and bolts are the same. Instead of scoffing at the idea of another cover, my students were pumped to pursue this project. Although several of these finishes wouldn’t necessarily work as portfolio pieces, the Photoshop and digital painting techniques learned throughout this process will play a large and useful role in their future classes and careers as artists.

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Introduction to Art Licensing & Dimensional art

The pattern-based pillow and sneaker projects are basic projects that have proven fruitful at the Intro, and undergraduate levels of our Illustration department for 3 reasons. First and foremost, students who are not familiar with digital media are introduced to various tools within the context of Photoshop to create their preliminary works and final pieces. Students are exposed to layer organization, grouping, color application, and appropriate file saving formats. Second, students are exposed to the merger of traditional (analog) and digital media. At the intro level, we have students who are typically strong in either digital or traditional media. This project serves as a great icebreaker when it comes to pushing students outside of their media comfort zones. Lastly, students are able to actually hold their final pieces and see the value dimensional art has within the context of the illustration industry.